top of page

LAVINIA STATE RP RULES AND GUIDELINES

On this page, all rules, policies, and expectations for players, within the LSRP Discord spaces, RedM server, and all subsequently owned spaces, are listed. Players are expected to thoroughly read through the entire page at least once. Ignorance to the rules will not be a tolerated excuse in the case of infringements. Loop-holing or intentionally skirting established rules will be treated as full rule-breaks.

​

By joining our community Discord, you agree to abide by all rules and guidelines listed on this page. Questions, concerns, and any other queries related to the server rules may be asked within the community's Discord server, within allotted channels or privately opened tickets. 

1.0 | Community Conduct

Players are to be treated with decency and respect. While the server may explore unethical themes of the era in which it is set, these topics and themes will not be allowed to bleed into community spaces or out-of-character chat, under any circumstances. Lines must be drawn between in-character and out-of-character interaction. Public call-outs, personal attacks, or otherwise attempting to start fights or publicly shame community members will not, under any circumstance, by tolerated. Directing hateful words or actions at other communities will fall under this rule.

​

Lavinia State Roleplay reserves the right to consider all evidence in relation to the community. 

​​

​​

2.0 | Staff Conduct

LSRP staff are volunteers, and are to be treated with the same decency and respect as the overall playerbase. Staff reserve the right to police rule-breaks on-server and within the community Discord, with all decisions being considered final - in case of mishandling, please open a Staff Report via the community Discord to ensure investigation. 

​

Staff may not be privately messaged by any method in regards to server matters. 

​

3.0 | Safety, Inclusion, and Zero-Tolerance Policy

The LSRP community is dedicated to creating a space to explore harsh historical themes within a safe, comfortable out-of-character community. We pride ourselves on welcoming all facets of the LGBTQIA+ community, neurodivergent players, BIPOC and more, allowing players of every identity to play without fear. 

​

To ensure the community stays a safe-space, we maintain a strict zero-tolerance policy on certain factors. These include:

​

  • The participation of any players under the age of 18 years in our community. 

  • The introduction of out-of-character hate-speech, racism, misogyny/misandry, homophobia or transphobia. 

  • The participation of any player affiliated with real-world hate-groups (Nazi, KKK, etc.) or the introduction and/or mention of these groups in-character.

  • The participation of any player with history of sexual assault, including sexual content related to minors, necrophilia, or bestiality, or the introduction and/or mention of this content in-character.

  • The introduction of out-of-character threats, targeting, or harassment in any form. 

  • The introduction of out-of-character debates containing political, religious, or potentially upsetting content. 

​

Players violating the above restrictions will be banned from the community without the chance for appeal. 

​​

4.0 | Metagaming

Metagaming, the use of information learned in an out-of-character or unrealistic fashion for in-character actions, is not allowed. Characters may not gain knowledge from sources outside of roleplay. Similarly, assets, information, and affiliations may not be transferred between characters. Characters under the same player may know each other in passing, but may not affect one another's roleplay in meaningful ways.  

5.0 | Powergaming

Powergaming, the utilization of unrealistic or far-fetched roleplay, refusing, logging, or respawning to avoid consequences, failing to roleplay realistic fear, forcing actions upon another player, or otherwise playing with a mentality to ‘win’ or be the best, is not allowed. The utilization of game-mechanics to cheat death, listen in on conversations in closed-off areas, or other such exploitation fall under this rule. 

​

This server does not employ NLR (New Life Rule) or post-death amnesia. While in the 'death' state, your character is unconscious and fully unaware, but may remember their circumstances per-unconsciousness after awaking. 

6.0 | Deathmatching

Deathmatching, the act of engaging in combat with a player without viable roleplay and realistic motivation and escalation, is not allowed. All combat must be prefaced with proper story development and purpose. 

7.0 | Exploitation

The use of bugs, exploits, and 3rd Party software, such as aimbots, artificial-intelligence writing tools, and more to gain an advantage in-game is not allowed. All suspected bugs and exploits must be reported to the proper channel within the Community Discord. 

 

Abusing or exploiting any script that is suspected to be a bug will be considered a breach of this rule. Failing to report, or logging/ respawning mid-scene with intent to avoid consequences, is, additionally, a breach of the rule. 

8.0 | Accurate Portrayal

LSRP takes place in the late 1800s, a sensitive time in the United State's history between the Civil War and the surge of the 1900. The roleplay, presentation, and portrayal of all characters must remain believable and respectful to historical facts and common sense of the era.

 

Players are expected to speak in historically-appropriate lingo, wear appropriate clothing, choose period-appropriate names for their characters, and treat minority characters as fleshed-out individuals with authentic lives and experiences rather than stereotypes. The core principle is an easy one to follow: Be kind, be respectful, do your research, and play your character to the fullest. 

​​​

8.1 | Character Standards

All player-characters must be 21 years of age, unrelated to any known historical or fictional figures. Characters under the age of 21 may exist off-screen as non-player characters, mentioned and never brought into active roleplay.

 

Alternate character slots and non-player characters may be utilized to extend families and factions within the limitations of the server's meta rules. 

8.2 | Second Chance

The second chance store, also known as the 'barbershop' may be freely utilized to change character appearances at any time. Drastic and unrealistic changes (such as changing ethnicity, full haircolor, full beard after clean-shaven the day before, etc.) will be considered a form of powergaming. 

8.3 | Value of Life

Player-characters must acknowledge life-threatening situations with realistic behavior and risk-to-payoff ratio. Players who repeatedly behave unrealistically in the face of danger may be subject to forced character-kill by staff. 

​

Characters dropped to unconsciousness (mechanical death) must roleplay injury for a period of 24 hours. Initiating PvP combat during this 24 hour period will be counted as NVL (No Value of Life). Similarly, characters at severe disadvantage (a pregnant woman fighting a huge man, a single traveler turning his gun on an entire gang of robbers, etc.) will be counted under the NVL clause. 

8.4 | NPC Acknowledgement

NPCs (non-player characters) including riders, wagons, townspeople, horses, and wildlife are to be considered in-roleplay, and must be taken into account when considering the realism of an action. Committing crimes on a busy street or guarded house would be considered unrealistic behavior, while taking it to an alleyway or off of the main road and threatening any nearby NPCs into silence would be considered realistic. 

9.0 | Limited Themes

Limited Themes encompass aspects of roleplay that are allowed, but must be performed tastefully and with proper consent from involved players in the scene. As stated on their career pages, players holding Medical or Law positions are automatically opted-in as consenting for all Limited Themes.

​

Limited Themes include: 

  • Cannibalism

  • Graphic Injury / Gore

  • Incestuous Themes *

  • Miscarriage / Child Death *  

  • Mutilation / Disfigurement

  • Domestic Abuse / Child Abuse *

  • Lynchings / Slurs / Racially-motivated Violence *

  • Slavery / Trafficking *

  • Suicide / Self-Harm

​

Items marked with a * may be mentioned or implied but may not be played out on-server under any circumstance.

​

If content does not fall under a limited or banned theme but feels questionable, players are encouraged to pause, get consent from their scene-partners, and discuss before continuing. 

10.0 | PvP Combat Ettiquette 

Player Versus Player Combat requires substantial escalation through roleplay. Before firing, a /cme or /cmelong must be announced, signifying the beginning of combat. Once one side of the conflict drops the intent, all present players - including witnesses - may choose to fight, flee, surrender, or observe as they see fit. Players who wish to join an active combat who were not witness to the initial intent must issue their own /cme to join.

​

To ensure a fair combat field, all longarms (rifles, bows, repeaters, shotguns) must be drawn before the initial /cme is dropped to be utilized in combat. Sidearms (revolvers, pistols, throwables) may be utilized at any point. 

11.0 | Robbery Guidelines

When initiating a robbery, characters must issue a firm warning to the victim (i.e. "Stop or I will shoot," or "Hand over the money and no one gets hurt").The victim may choose to fight (by issuing a /cme), flee (by fleeing the scene; if the victim chooses to flee, the attack may initiate combat without a /cme) or surrender (by complying with the orders given).

​

Players may not initiate or take part in more than three robberies in a 24-hour period and must remain in the county of the robbery for a 1-hour period after the robbery event.

12.0 | Loot Guidelines

Players who surrender or are downed during any form of Player Versus Player Combat (including robbery) may have items, weapons, or money stolen from their inventory. Only a single person from the encounter may loot the victim. 

​

Players may steal:

  • No more than half of available money.

  • No more than three stacks of resources / items.

  • No more than one weapon of any type

​

Players are not permitted to steal craft-books or unique items (denoted in the item description). Horses and wagons may be robbed and are treated as a secondary victim - contents must be accurately detailed and given to the robber as requested, within the limits of a player victim. 

13.0 | Imprisonment Guidelines

Imprisonment is denoted as the kidnapping, holding, or otherwise restraining of a player-character, either through threat or as a consequence of combat. 

​

Players may be imprisoned for a maximum of four hours, unless imprisoned by a Law Enforcement Officer or in cases of express victim consent for indefinite imprisonment. If at any point a player is held for a span of 30 minutes without direct roleplay from their captor, they may open a ticket to be freed. 

14.0 | Character-Kill (CK) Guidelines

Character-Kills or "CKs" are permanent, non-reversible character deaths. Players reserve the right to authorize a character-kill of their played characters at any time - players may submit a character-kill request on others with appropriate roleplay.

​

In the case of character-kill requests, submitting parties will be required to provide solid escalation and motive for their request. Motives may include: 

  • ​An active threat to life, safety, or the well-being of family. 

  • A long-standing, active feud which poses a risk to livelihood. 

  • A betrayal by a close personal friend, family, or ally. 

​

When approved, both sides of the character-kill request will be under "right-to-kill" and all parties will be informed of the request affecting them. At the next player-versus-player combat encounter between the two characters, all parties will be susceptible to a "killing blow". When one party is downed, the other must emote a "killing blow" (i.e. a headshot, a stab, etc.) or choose to spare them. In the case of a spare, the choice must be reported via ticket and will void the character-kill request. 

​

Players under approved Dead-or-Alive Bounties (DOAs) are considered as being under character-kill approval for all Law-Enforcement-Officers (LEOs), including Bounty Hunters).

bottom of page